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Location

Aundair

One of the Five Nations of Khorvaire, famed for vineyards, universities, and battle-magi; the party traveled through its eastern border and capital.

Region
Five Nations
Type
Nation
Population
2,000,000

Overview

Aundair is one of the Five Nations of Khorvaire, famed for vineyards, universities, and battle‑magi.

  • Real‑world analogue: France’s wine regions plus a Renaissance university state. Clever diplomacy and arcane prowess define its identity.

Geography

  • Northwestern Khorvaire, bounded by Eldeen Bay to the north and the Blackcaps to the south
  • Fertile farmlands, rolling wine country, and river routes along the Eldeen and Wynarn

Government

  • Constitutional monarchy led by Queen Aurala ir’Wynarn
  • Royal Cabinet and a web of noble houses oversee provinces; influential guilds and universities shape policy

Major Settlements

  • Fairhaven: capital, Royal Palace, and arcane colleges
  • Passage: House Orien hub and lightning rail nexus
  • Thaliost: contested city now held by Thrane after the Last War
  • Arcanix: mountaintop university of magic

Culture

  • Refined arts, dueling culture, and vintner traditions
  • High regard for arcane study and rhetoric; fencing salons and debate societies

Faith

  • The Sovereign Host predominates; Silver Flame presence significant in eastern Aundair

Economy

  • Wine, grain, textiles, and other luxury goods
  • Strong service sector in education and magical consulting; House Orien logistics

Dragonmarked Influence

  • House Orien (Passage), House Lyrandar diplomacy, House Cannith workshops, House Sivis stations

The Last War

  • Heavy reliance on battlefield spellcasters and cavalry
  • Loss and ongoing disputes over Thaliost; persistent low‑grade tensions with Thrane

Current Issues

  • Border frictions with Thrane over Thaliost
  • Managing ties to the Eldeen Reaches post‑secession
  • Balancing aristocratic privilege with guild and academic power

What players know

The party crossed from Thrane into Aundair via the Strath of Miron, passed through Lathios, rested in Lathleer, and operated in Fairhaven and Delafelden. Renoir learned that agents of the Black Writ, a secret Silver Flame inquisitor order, were active inside Aundair.

Why it matters

Aundair is where the party pursued the Jorlanna d’Cannith lead, uncovered House Tarkanan’s plot, and secured House Cannith West’s alliance — the campaign’s political center of gravity.

Campaign history

  • Session #10: Crossed into Aundair, passed Lathios and Lathleer, and learned of Black Writ activity.
  • Sessions 11, 12, 13, 15, 16: Operated across Aundair (Delafelden, Fairhaven) pursuing Tavrin and the Cannith alliance.