Party chronicle
Places of the story
Known locations in Eberron.
Locations
33 locations
Fairhaven
Capital of Aundair and the party's Aundair base during the Tavrin rescue; Jorlanna d'Cannith granted the party use of Maison du Gauche here.
- Region
- Aundair
- Type
- City
Lathios
A small, unceremonious Aundairian border outpost just past the Strath of Miron — barely a village of stone buildings around a crossroads, border post, waystation inn, and House Orien relay.
- Region
- Aundair (eastern frontier, just past Strath of Miron)
- Type
- Town/Village
Delafelden
A small town on the road to Fairhaven whose House Cannith West industrial complex became the site of a Lord of Blades prophet's rally and M.A.77's rebirth.
- Region
- Aundair (western heartland, between border and Fairhaven)
- Type
- Town/Village
Danthaven
Small theocratic city in central Thrane, a commercial hub on the House Orien route between Flamekeep and Lathleer.
- Region
- Central Thrane
- Type
- City
The Strath of Miron
A narrow highland pass on the road from Danthaven to Aundair, marked by a weathered stone arch carved with the names of fallen templars.
- Region
- Central Thrane (west of Danthaven, on road to Aundair)
- Type
- Landmark
Lathleer
Canon Eberron city of ~25,000 on the Aundair-Thrane border, known for thermal springs, fine Aundairian dining, and a relaxed atmosphere.
- Region
- Eastern Aundair (Thrane border)
- Type
- City
New Cyre
A growing Cyran refugee town in eastern Breland, where bright Cyran craft and mourning-black dress stand against the cold foothills of the Seawall Mountains.
- Region
- Eastern Breland, beneath the Seawall Mountains
- Type
- Town
Maison du Gauche
A six-room Cannith West safe house in Fairhaven, staffed by Vesna Orell and Aldo Ferrante and granted to the party by Jorlanna d'Cannith.
- Region
- Fairhaven, Aundair
- Type
- Safe House
The Lantern & Latch
A disreputable Fairhaven tavern above a network of smuggling tunnels and catacomb passages.
- Region
- Fairhaven, Aundair
- Type
- Tavern/Inn
Aundair
One of the Five Nations of Khorvaire, famed for vineyards, universities, and battle-magi; the party traveled through its eastern border and capital.
- Region
- Five Nations
- Type
- Nation
Breland
The most cosmopolitan of the Five Nations, a land of industry, pragmatism, and sprawling cities such as Sharn; the party has not visited it.
- Region
- Five Nations
- Type
- Nation
Cyre-Mournland
Formerly the Jewel of Galifar, Cyre was annihilated on the Day of Mourning in 994 YK; its blasted remains are the Mournland, which the party crossed after their airship crashed.
- Region
- Five Nations
- Type
- Nation
Karrnath
A harsh, disciplined realm famed for elite infantry and necromantic auxiliaries; the party gathered in Vulyar to begin the campaign.
- Region
- Five Nations
- Type
- Nation
Thrane
A theocratic nation ruled by the Church of the Silver Flame; the party traveled widely through it from the Mournland coast to the pilgrim road.
- Region
- Five Nations
- Type
- Nation
Mror Holds
The dwarven homeland in eastern Khorvaire, a federation of thanes controlling rich mines and under-mountain strongholds; the party has not visited it.
- Region
- Holds
- Type
- Nation
Shadow Marches
Swampy borderlands where human and orc clans mingle, guarding ancient ruins and manifest zones; the party operated here around Zarash'ak.
- Region
- Marches
- Type
- Nation
Darguun
A young hobgoblin-led nation carved from former Brelish lands; the party has not visited it.
- Region
- Others
- Type
- Nation
Droaam
A confederation of monstrous principalities in western Khorvaire ruled by the Daughters of Sora Kell; the party has not visited it.
- Region
- Others
- Type
- Nation
Q'barra
A frontier realm of jungles, mountains, and lizardfolk demesnes settled by human refugees during the Last War; the party has not visited it.
- Region
- Others
- Type
- Nation
Valenar
A militarized elf kingdom in southeastern Khorvaire where Tairnadal elves honor ancestral heroes through deeds of battle; the party has not visited it.
- Region
- Others
- Type
- Nation
Zilargo
The gnome nation, prospering through information, elemental craft, and smiling diplomacy; the party has not visited it.
- Region
- Others
- Type
- Nation
Talenta Plains
Wide grasslands roamed by halfling nomads, dinosaur herds, and wind-carved stone; the party has not visited it.
- Region
- Plains
- Type
- Nation
Lhazaar Principalities
A loose confederation of sea-raider and trader realms led by princely captains; the party has not visited it.
- Region
- Principalities
- Type
- Nation
Eldeen Reaches
Vast forests and farmlands west of Aundair, guided by druidic sects who seceded during the Last War; the party has not visited it.
- Region
- Reaches
- Type
- Nation
Zarash'ak
The City of Stilts and House Tharashk's principal center in the Shadow Marches; Drennak's home city and the party's destination in Session 16.
- Region
- Shadow Marches
- Type
- City
Drennak's Family Mine
A House Tharashk dragonshard mine near Zarash'ak belonging to Drennak's family, looted and collapsed by House Tarkanan.
- Region
- Shadow Marches bogs near Zarash'ak
- Type
- Dragonshard Mine
Olath
A small Thrane fishing village evacuated after the attack on Angwar Keep, now occupied by fewer than ten elderly residents.
- Region
- Southern Thrane, between Shadukar and Angwar Keep
- Type
- Village
Aruldusk
Fortified Thrane city near the Mournland, heavily ringed with military camps and siege weapons during the Lord of Blades threat.
- Region
- Thrane
- Type
- City
Flamekeep
Capital of Thrane and seat of the Church of the Silver Flame; the party rested here, secured Lyrandar compensation, and attended Jaela Daran's ceremony.
- Region
- Thrane
- Type
- City
The Waystone Tavern
A modest but welcoming tavern on the Thrane pilgrim road, roughly equidistant from Flamekeep and Danthaven, serving pilgrims and travelers.
- Region
- Thrane (pilgrim road near Face of Tira Miron)
- Type
- Tavern/Inn
The Face of Tira Miron
An 80-foot-tall carved stone face of Tira Miron on a 250-foot rocky outcropping; a sacred Silver Flame pilgrimage site that blesses sincere pilgrims.
- Region
- Thrane (pilgrim road, ~80 miles east of Danthaven)
- Type
- Landmark
Angwar Keep
Thrane fortress near the Mournland coast where the party was quarantined and questioned after fleeing the Mournland; it was then attacked by the Lord of Blades and his forces.
- Region
- Thrane, near the Mournland coast
- Type
- Fortress
Demon Wastes
A blasted land of canyons and volcanic scars where fiendish powers seep into the world; the party has not visited it.
- Region
- Wastelands
- Type
- Nation