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Location

Cyre-Mournland

Formerly the Jewel of Galifar, Cyre was annihilated on the Day of Mourning in 994 YK; its blasted remains are the Mournland, which the party crossed after their airship crashed.

Region
Five Nations
Type
Nation
Population
50,000

Overview

Cyre, once the Jewel of Galifar, was annihilated on the Day of Mourning in 994 YK. Its blasted remains are the Mournland, a scar of dead‑gray mist and strange magic.

  • Real‑world analogue: Pre‑war Parisian glamour turned Chernobyl‑style exclusion zone.

Geography

  • Central plains transformed into twisted glasslands, dead‑gray mists, and metal‑scarred wastes
  • Weather is muted; wounds do not bleed; dead things do not rot in many areas

Government

  • Cyre’s monarchy perished with the nation
  • New Cyre in Breland hosts refugees under Prince Oargev ir’Wynarn, a claimant in exile

Major Sites

  • Metrol: former capital, now a haunted ruin
  • Whitehearth: Cannith complex with perilous secrets
  • The Mournwall: mist boundary encircling the Mournland

Culture (Cyran Diaspora)

  • Artists, artisans, and courtiers maintaining traditions in exile
  • Deep longing for homeland and justice for the Mourning

Faith

  • Mixed devotion; many turned to the Sovereign Host, the Silver Flame, or personal philosophies to explain the tragedy

Economy

  • Scavenging expeditions for relics and arcane salvage
  • Refugee crafts, theater, and cuisine flourishing in host nations

The Last War and Aftermath

  • Cyre was a central battleground prior to 994 YK
  • The Day of Mourning ended ambitions and led to the Treaty of Thronehold

Current Issues

  • Mystery of the Mourning’s cause
  • Political recognition for Cyran claims
  • Ethics of exploiting Mournland salvage

What players know

The party survived a week in the Mournland after their airship crashed, contracted and recovered from its respiratory disease, and fought its creatures. They know the Mournland is the dead husk of Cyre and that the Lord of Blades’ messages began only after the Mourning.

Why it matters

The Mournland is where the campaign began and where Ferris’s briefcase — containing plans to recreate the destruction of Cyre — was opened.

Campaign history

  • Session #2: Endured a week crossing the Mournland; Nerys died in a magical pool.
  • Session #3: Found M.A.77 in a bunker, defeated spider swarms, and recovered Goz masks.
  • Session #4: Ambushed warforged, reached the coast, and began building a raft.
  • Session #5: Launched the raft toward Aruldusk; rescued by a Thrane caravel.
  • Session #13: Documents from the briefcase described how to recreate Cyre’s destruction.