Location
Darguun
A young hobgoblin-led nation carved from former Brelish lands; the party has not visited it.
- Region
- Others
- Type
- Nation
- Population
- 800,000
Overview
Darguun is a young hobgoblin‑led nation carved from former Brelish lands, uniting goblinoid clans under military chieftains.
- Real‑world analogue: An iron‑age tribal confederation turned disciplined legion state — think early Rome meets steppe khanates.
Geography
- Hills and badlands east of Breland and south of the Mournland
- Ancient Dhakaani ruins dot the landscape
Government
- Lhesh Haruuc Shaarat’kor founded the nation; power shared among warlords
- Clan councils adjudicate law; foreign treaties enforced unevenly
Major Settlements
- Rhukaan Draal: capital and trade hub
- Sterngate and other fortified towns along trade roads
Culture
- Dhakaani martial heritage revived among many clans
- Strong honor codes, ancestor reverence, and warrior music
Faith
- The Dark Six are common; Dhakaani ancestors honored
Economy
- Mercenary contracts, iron and stone, salvage from ruins, and tolls
- Tense but vital trade with Breland and Valenar
The Last War
- Consolidated power after seizing territory from Breland
Current Issues
- Border skirmishes with Breland and Valenar
- Rival warlords challenging central authority
- Slaving accusations harming diplomacy
What players know
The party has not visited Darguun. They know of it only through general lore as a hobgoblin-led nation carved from Brelish lands.
Why it matters
Darguun has not yet featured in the campaign.
Campaign history
The party has not visited or referenced this location in the published session logs.