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Location

Eldeen Reaches

Vast forests and farmlands west of Aundair, guided by druidic sects who seceded during the Last War; the party has not visited it.

Region
Reaches
Type
Nation
Population
400,000

Overview

The Eldeen Reaches are vast forests and farmlands west of Aundair, guided by druidic sects and wardens who seceded during the Last War.

  • Real‑world analogue: Pacific Northwest wilderness meets Celtic druidic highlands (Scotland/Wales vibes).

Geography

  • Towering woods like the Towering Wood and Greenheart
  • Riverlands and reclaimed farms along the Wynarn and Eldeen

Government

  • No monarchy; the Wardens of the Wood and other druidic circles arbitrate
  • Local villages governed by councils and elders

Major Settlements

  • Greenheart: druidic heart of the Reaches
  • Varna: trade town and gateway to Breland and Aundair
  • Cree, Merylsward, Askelios: forest communities

Culture

  • Stewardship, balance with nature, hospitality to travelers
  • Strong ties to shifters and fey creatures

Faith

  • Druidic traditions foremost; reverence for Arawai, Balinor, and the natural world

Economy

  • Timber under strict quotas, agriculture, medicinal herbs, and animal husbandry
  • House Vadalis ranches and messenger networks

The Last War

  • Seceded from Aundair over neglect; defended borders with rangers and summoned allies

Current Issues

  • Border disputes with Aundair loyalists
  • Poachers and aberrations at the forest’s edge
  • Negotiating with archfey for seasonal rites

What players know

The party has not visited the Eldeen Reaches. They know of it only as druidic forest lands west of Aundair per general lore.

Why it matters

The Eldeen Reaches have not yet featured in the campaign.

Campaign history

The party has not visited or referenced this location in the published session logs.