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Location

Lhazaar Principalities

A loose confederation of sea-raider and trader realms led by princely captains; the party has not visited it.

Region
Principalities
Type
Nation
Population
600,000

Overview

The Lhazaar Principalities are a loose confederation of sea‑raider and trader realms led by princely captains.

  • Real‑world analogue: Caribbean pirate isles and Hanseatic‑style free ports during the Age of Sail.

Geography

  • Scattered islands and rocky coasts along northeastern Khorvaire
  • Treacherous shallows, hidden coves, and fog banks

Government

  • No single ruler; princes command fleets and island holds
  • High Prince recognized by custom, not binding law

Major Settlements

  • Regalport: de facto capital and neutral ground
  • Port Verge, Trolanport‑linked outposts, and countless pirate havens

Culture

  • Nautical, independent, and honor‑among‑thieves ethos
  • Dueling codes and shipboard democracy in some crews

Faith

  • Olladra and Kol Korran of the Host are popular; the Dark Six sea cults linger

Economy

  • Shipping, privateering, fishing, smuggling, and salvage
  • Elemental galleons operated by some houses and captains

The Last War

  • Princes sold services to many nations; neutrality was fluid

Current Issues

  • Succession struggles for High Prince
  • Disputes with Karrnath and Aundair over prizes and letters of marque

What players know

The party has not visited the Lhazaar Principalities. They know of it only as a confederation of sea-captain realms per general lore.

Why it matters

The Lhazaar Principalities have not yet featured in the campaign.

Campaign history

The party has not visited or referenced this location in the published session logs.