Location
Thrane
A theocratic nation ruled by the Church of the Silver Flame; the party traveled widely through it from the Mournland coast to the pilgrim road.
- Region
- Five Nations
- Type
- Nation
- Population
- 2,000,000
Overview
Thrane is a theocratic nation ruled by the Church of the Silver Flame, devoted to protecting the innocent and purging supernatural evil.
- Real‑world analogue: Medieval Papal States or Calvinist Geneva with crusader orders.
Geography
- North‑central Khorvaire, fertile farmlands and river valleys
- The capital Flamekeep glows with the Silver Flame’s great cathedral
Government
- The Council of Cardinals governs; Keeper of the Flame is spiritual leader
- Secular nobles exist but hold limited authority
Major Settlements
- Flamekeep: capital and seat of the Keeper
- Thaliost: occupied city won from Aundair during the war
- Aruldusk and Sigilstar: centers for inquisitives and templars
Culture
- Piety, charity, and moral rigor
- Strong education and orphanage network run by the Church
Faith
- The Silver Flame dominates; the Sovereign Host and other faiths are present under regulation
Economy
- Agriculture, textiles, bookmaking, and church‑operated services
- Limited arms industry focused on protective gear
The Last War
- Templar armies defended Thrane’s borders and pushed into Aundairian territory
- Religious legitimacy shaped diplomacy and law
Current Issues
- Tension with Aundair over Thaliost
- Balancing zeal with mercy in post‑war policy
- Inner tensions between crown loyalists and
- Lord of Blades attacks on the territory bordering the Mournland
What players know
The party traveled widely through Thrane — Angwar Keep, Aruldusk, Flamekeep, the Strath of Miron, the Waystone Tavern, and Olath. They saw Thrane’s devotion to the Silver Flame and its war with the Lord of Blades.
Why it matters
Thrane is the party’s first nation, the seat of the Silver Flame, and the front line against the Lord of Blades.
Campaign history
- Session #5: Rescued by a Thrane caravel; taken to Angwar Keep.
- Session #6: Escaped through the Burnt Wood to Aruldusk.
- Sessions 7-8: Visited Flamekeep, then traveled the pilgrim road (Strath of Miron, Waystone Tavern).
- Session #10: Crossed out of Thrane into Aundair.
- Session #19: Began in Olath, on Thrane’s southern edge.