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Location

Valenar

A militarized elf kingdom in southeastern Khorvaire where Tairnadal elves honor ancestral heroes through deeds of battle; the party has not visited it.

Region
Others
Type
Nation
Population
200,000

Overview

Valenar is a militarized elf kingdom in southeastern Khorvaire, where Tairnadal elves honor ancestral heroes through deeds of battle.

  • Real‑world analogue: Steppe warrior states like the Scythians or Tatars blended with a crusader‑state ethos.

Geography

  • Arid plains and scrub, bordered by the Blade Desert and Q’barra
  • Fortified routes connect coastal ports to inland mustering grounds

Government

  • High King Shaeras Vadallia leads through war councils of warclans
  • Practical autonomy for warbands and patron‑priests

Major Settlements

  • Taer Valaestas: capital and rallying fortress
  • Pylas Talaear: principal port to Aerenal and beyond

Culture

  • Tairnadal veneration: warriors emulate ancestral patrons in life and war
  • Horse archery, raiding ethos, and strict martial codes

Faith

  • Priests interpret the will of ancestral patrons; Undying Court roots remain culturally significant

Economy

  • Horse breeding, armscraft, mercenary contracts, and raiding spoils
  • Disputed lands and tribute from neighboring territories

The Last War

  • Seized former Cyran territory to found Valenar; fought guerilla campaigns

Current Issues

  • Border friction with Q’barra and Talenta clans
  • Internal rivalries among warclans over glory and spoils

What players know

The party has not visited Valenar. They know of it only as a militarized elf kingdom per general lore.

Why it matters

Valenar has not yet featured in the campaign.

Campaign history

The party has not visited or referenced this location in the published session logs.