Location
Valenar
A militarized elf kingdom in southeastern Khorvaire where Tairnadal elves honor ancestral heroes through deeds of battle; the party has not visited it.
- Region
- Others
- Type
- Nation
- Population
- 200,000
Overview
Valenar is a militarized elf kingdom in southeastern Khorvaire, where Tairnadal elves honor ancestral heroes through deeds of battle.
- Real‑world analogue: Steppe warrior states like the Scythians or Tatars blended with a crusader‑state ethos.
Geography
- Arid plains and scrub, bordered by the Blade Desert and Q’barra
- Fortified routes connect coastal ports to inland mustering grounds
Government
- High King Shaeras Vadallia leads through war councils of warclans
- Practical autonomy for warbands and patron‑priests
Major Settlements
- Taer Valaestas: capital and rallying fortress
- Pylas Talaear: principal port to Aerenal and beyond
Culture
- Tairnadal veneration: warriors emulate ancestral patrons in life and war
- Horse archery, raiding ethos, and strict martial codes
Faith
- Priests interpret the will of ancestral patrons; Undying Court roots remain culturally significant
Economy
- Horse breeding, armscraft, mercenary contracts, and raiding spoils
- Disputed lands and tribute from neighboring territories
The Last War
- Seized former Cyran territory to found Valenar; fought guerilla campaigns
Current Issues
- Border friction with Q’barra and Talenta clans
- Internal rivalries among warclans over glory and spoils
What players know
The party has not visited Valenar. They know of it only as a militarized elf kingdom per general lore.
Why it matters
Valenar has not yet featured in the campaign.
Campaign history
The party has not visited or referenced this location in the published session logs.