Party chronicle
Places of the story
Known locations in Dark Sun.
Locations
9 locations
Eldaarich
A sealed city-state ruled by Daskinor, a paranoid human Sorcerer-King known as the Goblin Death. Entry and exit are tightly controlled, and the Redguards enforce his rule.
- Region
- Dimlands
- Type
- City
Fort Holz
A crumbling outpost on a small island northeast of Eldaarich, serving as a hard-held fort and support point for the Four Towers operation.
- Region
- Dimlands
- Type
- Landmark
Four Towers mines
Gold mines northeast of Eldaarich, several hours away by silt skimmer. Part of Eldaarich's labor system.
- Region
- Dimlands
- Type
- Dungeon
Silt Side
House Azeth's outpost at the edge of the Sea of Silt. A sparse, hot, and usually quiet trading post.
- Region
- Dimlands
- Type
- Landmark
Azeth's Rest
A capital city to the south and House Azeth's main stronghold.
- Region
- Trembling Plains
- Type
- City
Cinder Well
An abandoned caravan waystation about two days northeast of Kurn by caravan, now occupied by an Eldaarich slaver band.
- Region
- White Mountains
- Type
- Encampment
Hidden Underground Food Warehouse
A gigantic underground warehouse packed with food, discovered in a far-off alleyway in Kurn.
- Region
- White Mountains
- Type
- Dungeon
Kurn (Old Kurn)
A pressured oasis city on the route north from Silt Side, being emptied by raids and regional instability.
- Region
- White Mountains
- Type
- City
Tally-Halls of the Hollow King
A buried structure beneath an old cistern a day's journey south of Kurn, where Daskinor once processed and branded slaves.
- Region
- White Mountains
- Type
- Dungeon